Rules of the Game

Participant Guide
Capture the Flag is an incredible, rare evening. Here are the rules! Please read this guide completely to make sure the game is fun, safe and fair.

Disclaimer: Like other activities, Capture the Flag carries with it the risk of personal injury. By choosing to participate, players acknowledge the associated dangers and release BYU and the organizers of this game from all liability.

What to Bring: All participants are strongly encouraged to bring a cellphone and a flashlight. Players use phones to plan strategies. Also, the area is very dimly lit, and you will be glad you brought a flashlight or a head lamp. You might also want to print out a map of BYU campus to use.

Rules of Capture the Flag: Teams are divided in half at the meeting point. Each player will be required to wear the colored glow stick that identifies them as a player and which team they are on. Rules will be explained and the game will begin. The streets surrounding the boundary are out of bounds, but the sidewalks are not.

Planning Time: There will be a 10-minute planning time when the game begins, during which each team will hide their flag. After 10 minutes, players may advance to enemy territory.

Hiding flags: Flags must be placed in plain sight, inside the cone, on the ground, with at least three points of sight. This means no hiding the flag behind a bush or in a tree. If a person captures the flag but is tagged before they cross over to their side, the player must drop the flag, return to their side, and the flag remains where the person was tagged.

Defending flags: Only five people may defend a flag at any time, and must stay at least 50 feet away at all times. There will not be any marking for this, so be intelligent and honest.

Getting tagged: If you are on enemy territory and you are tagged, you must return to your side of the border before you can advance again. In order to maintain a fast paced game, there will be no jail.

Modes of transport: Foot traffic is the only permissable form of transport. That means no bikes, rollerblades, cars, razor scooters, or shoes with wheels in the heels.

Capturing the flag: A flag is considered captured once it enters your territory. Once the flag is captured, the score will be changed on the scoreboard and the flag will be returned immediately. The game will not pause when a flag is captured. The first team to capture the flag 4 times wins.

Cheating: There will be volunteer referees making sure the rules are followed; however, this is a free game! Please keep it fun and fair.